# $AWE Emissions

## $AWE Emission

$AWE is a fair-launched token with a total supply of 1,000,000,000. The emission schedule is designed to distribute tokens gradually over time:

* First day at TGE: 2% genesis allocation for the treasury and airdrop.
* Weekly emission after product launch:

$$
E = 1.5% \* $AWE\_{remaining} \* max(0.3, \frac{$AWE\_{staked}}{$AWE\_{emitted}})
$$

This mechanism prevents over-inflation. The maximal emission is shown in the chart below.

<figure><img src="/files/4fvrPsSsuYS0DOTxS6Wj" alt=""><figcaption></figcaption></figure>

## Emission Distribution

The $AWE tokens generated in each emission will first be allocated to Memegents and $AWE stakers. Within each Memegent, the tokens will then be distributed between the creator and the players.

For each emission, 5% will be allocated to the liquidity pool, 20% will be allocated to all the qualified new Memegents, 67% will be distributed to the top-performing Memegents, and 8% will be rewarded to all $AWE stakers.

<figure><img src="/files/zLTPL0BtTJSNS2pdidMj" alt=""><figcaption></figcaption></figure>

### Top-performing Memegents

72% of the emission will be distributed to the top-performing Memegents to drive competition and innovation among creators. The top $$K$$ Memegents with the highest Memegent Scores will be rewarded in proportion to their scores. $$K$$ is calculated by:

$$
K = 2 \* max(5, \sqrt{N})
$$

Where $$N$$ is the number of qualified Memegents.

#### Memegent Score

The Memegent Score $$S\_i$$ for the $$i$$th Memegent is calculated by:

$$
S\_i = \frac{2 \* s\_i \* p\_i}{ s\_i + p\_i}
$$

Where $$s\_i$$ is the normalized staking pool size of the Memegent:

$$
s\_i = \frac{StakingPool\_i}{Max\_j(StakingPool\_j, j \in N)}
$$

And $$p\_i$$ is the normalized amount of the active players of the Memegent:

$$
p\_i = \frac{ActivePlayers\_i}{Max\_j(ActivePlayers\_j, j \in N)}
$$

Active players are defined as those who pay play fees and interact with a Memegent at least once. The criteria for active players will be reviewed regularly to ensure fairness within the ecosystem.

### Qualified New Memegents

20% of the emission will be allocated to all the qualified new Memegents to encourage more creators to join the ecosystem.

The qualification criteria will be reviewed and adjusted weekly. Currently, Memegents must have at least 100 unique players in the past week and must have been registered within the last four weeks to qualify.&#x20;

Qualified new Memegents will also be rewarded in proportion to their Memegent Scores.

### $AWE Stakers

8% of the emission will be rewarded to all $AWE holders who has staked $AWE to any of the Memegents. The amount will be calculated based on the amount of $AWE staked and a multiplier based on the staking period:

| Staking Period | Multiplier |
| -------------- | ---------- |
| 1 month        | 1x         |
| 3 month        | 1.5x       |
| 6 month        | 2x         |
| 12 month       | 3x         |

## In-Memegent Distribution

Among the emissions given to a Memegent, 30% will be distributed to the Memegent staking holders. 60% will be distributed to the creators, and the creators will decide how to share with players. And 10% will go to the Awe! Treasury.

<figure><img src="/files/5giqJouGT3gMEnWm55A1" alt=""><figcaption></figcaption></figure>

### Creator

The creator of the Memegent receives 60% of the emission, they can decide how to share this with the players.

### $AWE Holders

$AWE holders who stake $AWE on the Memegent share 30% of the reward. Rewards are weighted by the amount of $AWE staked and a multiplier based on the staking period:

| Staking Period | Multiplier |
| -------------- | ---------- |
| 1 month        | 1x         |
| 3 month        | 1.5x       |
| 6 month        | 2x         |
| 12 month       | 3x         |

### Players

Players who participate in the Memegent share reward from creators. Rewards are weighted by a power score that combines the number of play sessions and a multiplier based on referrals:

$$
p = g \* m
$$

Where $$g$$ is the number of play sessions of the user, and $$m$$ is the multiplier that is defined by:

$$
m = \alpha \cdot \log{(x + 1)} + 1
$$

Where $$x$$ is the number of referrals. In practice, we choose $$\alpha$$ to be 28.5, so that the multiplier will be a number between 1 and 100. To reach 100, the player will have to invite 3,000 players to join.

{% hint style="success" %}
The referees' referrals will also be counted in the number of referrals of the player.
{% endhint %}

### Awe! Treasury

10% of the rewards will go to the Awe! Treasury. Half of the treasury will be used for airdrops, liquidity pool and ecosystem rewards. And the other half will be allocated to the dev team to support the ongoing development and pay the infrastructure costs.

The $AWE token emission system is designed to incentivize creativity, participation, and investment in the Awe ecosystem. By rewarding creators, players, and holders, the platform fosters a vibrant and collaborative community. Join the movement and start earning $AWE today!


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